HeightmapTool
A downloadable tool for Windows
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This is a very simple little tool to turn a height map into a normal map, ambient occlusion, or directional occlusion map. I haven't done any optimizing for large images yet, so good luck (1024 and lower works fine)
Linux and macOS versions coming once I test them
Working from an existing normal map (possibly) coming soon
The shader screenshots are using RGBA directional occlusion made by unchecking "Single Direction". RGBA maps need to be imported into your project uncompressed to not lose data, which generally isn't a good idea, so the next version will have an option to export as an image array.
made with Godot
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Click download now to get access to the following files:
heightmaptool_win.zip 24 MB
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